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G'day, g'day, I'm

JürgenWithWings

I make

3+ Years experience

About

Im a silly internet bat that makes games and does other random things.

Any and all feedback is appreciated.

Worship.

Skills

Languages & Engines
  • GitHubUnity Engine
  • GitHubC#
  • GitHubUnreal Engine
  • GitHubPython
Tools & Software
  • GitHubGit / GitHub
  • GitHubJetBrains Rider
  • GitHubBlender
  • GitHubSubstance Painter
  • GitHubAdobe Photoshop
  • GitHubAutodesk Maya
  • GitHubTrello
Concepts & Techniques
  • GitHubNetcode for GameObjects
  • GitHubObject-Oriented Programming
  • GitHubUI Design / Implementation
  • GitHubQA Testing
  • GitHub3D Sculpting
  • GitHubAdvanced Game Architecture

In Progress Projects

SoloWIP · Unity

AREA: Unknown

AREA: Unknown thumbnail

This is in very early development.

You are tasked with building a new SCP facility to contain anomolous entities. You are given more funding based on the amount of SCP's and how well you are taking care of them. Neglecting the SCP's will not only reduce your funding but may result in a containment breach.

Itch Open on Itch

Past Projects

Solo2026 · Unreal

One Big Battery

One Big Battery thumbnail

You are sent into a forgotten facility and tasked with retreiving the data lost within. But there is only one power cell left, make sure to keep it close by, it seems to be the key to this place.

Itch Open on Itch
Team: 3GMTK Game Jam 2025 · Unity

Ouroboros Engine

Ouroboros Engine thumbnail

This is a game about a constantly looping train. You need to fend off against the monsters on the tracks. Collect upgrades with each loop and survive for as long as possible.

Itch Open on Itch
Solo2025 · Unity · VR

The Vessel

The Vessel thumbnail

This game was made with the theme 'Shifting Perspectives' as part of my degree course. It is a simple gameplay loop in a VR submarine. The aim is to locate, capture, and disarm sea mines scattered across the open ocean. The main focus of this game was to not only get familliar with the development of VR game but try to create an atmosphere using lighting and post processing effects.

Itch Open on Itch
Team: 22025 · Unity · Game Jam

Hell's Champion

Hell's Champion thumbnail

Hell's Champion is an endless arena shooter that was made over the span of 4 days for a local game jam with the theme: 'Running Out Of Time'. There is constantly a timer ticking down and you need to kill the enemies to be able to refill that timer. Once there is no time left you select an ability to discard. The game is over once you have no more abilities.

Itch Open on Itch
Solo2024 · Unreal

Escape The Moon

Escape The Moon thumbnail

This is a wave-based horde shooter where the aim is to survive as long as possible against the ever-increasing difficulty of the zombies by upgrading your weapons and yourself. Heavily inspired from the Call of Duty: Zombies series. This was my first project in Unreal Engine and I an happy with what I achived. A vast majority of the assets are made by me.

Itch Open on Itch
Team: 32024 · Unity

Candy Corporate

Candy Corporate thumbnail

This was a university project made in about 3 months, it was inspired by Lethal Company's simple gameplay loop but in a 2D top-down style. The aim is to run in, collect candy, and return it to the puppet waiting outside. The main mechanic is that candy and enemies are only visible in the cone of vision of your flashlight, making moments incredibly intense.

Itch Open on Itch
Solo2024 · Unity

Hurry Up Hati

Hurry Up Hati thumbnail

This is time based game where the aim it so complete the level in the fastest way possible. The levels have been designed around shortcuts that the player can find to reduce their time. This game was a combination of two different projects including 2D Asset Design and Animation. This was my first experience with the Unity Editor and 2D asset creation animation.

Itch Open on Itch