Unity Engine
C#
Unreal Engine
Python
About
Im a silly internet bat that makes games and does other random things.
Any and all feedback is appreciated.
Worship.
Skills
Git / GitHub
JetBrains Rider
Blender
Substance Painter
Adobe Photoshop
Autodesk Maya
Trello
Netcode for GameObjects
Object-Oriented Programming
UI Design / Implementation
QA Testing
3D Sculpting
Advanced Game Architecture
In Progress Projects
AREA: Unknown
This is in very early development.
You are tasked with building a new SCP facility to contain anomolous entities. You are given more funding based on the amount of SCP's and how well you are taking care of them. Neglecting the SCP's will not only reduce your funding but may result in a containment breach.
Past Projects
One Big Battery
You are sent into a forgotten facility and tasked with retreiving the data lost within. But there is only one power cell left, make sure to keep it close by, it seems to be the key to this place.
Ouroboros Engine
This is a game about a constantly looping train. You need to fend off against the monsters on the tracks. Collect upgrades with each loop and survive for as long as possible.
The Vessel
This game was made with the theme 'Shifting Perspectives' as part of my degree course. It is a simple gameplay loop in a VR submarine. The aim is to locate, capture, and disarm sea mines scattered across the open ocean. The main focus of this game was to not only get familliar with the development of VR game but try to create an atmosphere using lighting and post processing effects.
Hell's Champion
Hell's Champion is an endless arena shooter that was made over the span of 4 days for a local game jam with the theme: 'Running Out Of Time'. There is constantly a timer ticking down and you need to kill the enemies to be able to refill that timer. Once there is no time left you select an ability to discard. The game is over once you have no more abilities.
Escape The Moon
This is a wave-based horde shooter where the aim is to survive as long as possible against the ever-increasing difficulty of the zombies by upgrading your weapons and yourself. Heavily inspired from the Call of Duty: Zombies series. This was my first project in Unreal Engine and I an happy with what I achived. A vast majority of the assets are made by me.
Candy Corporate
This was a university project made in about 3 months, it was inspired by Lethal Company's simple gameplay loop but in a 2D top-down style. The aim is to run in, collect candy, and return it to the puppet waiting outside. The main mechanic is that candy and enemies are only visible in the cone of vision of your flashlight, making moments incredibly intense.
Hurry Up Hati
This is time based game where the aim it so complete the level in the fastest way possible. The levels have been designed around shortcuts that the player can find to reduce their time. This game was a combination of two different projects including 2D Asset Design and Animation. This was my first experience with the Unity Editor and 2D asset creation animation.