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G'day, g'day, I'm

JürgenWithWings

I make

Years experience

About

Im a silly internet bat that makes games and does other random things.

Any and all feedback is appreciated.

Worship.

Skills

Languages & Engines
  • Unity Engine
  • C#
  • Unreal Engine
  • Python
Tools & Software
  • Git / GitHub
  • JetBrains Rider
  • Blender
  • Substance Painter
  • Adobe Photoshop
  • Autodesk Maya
  • Trello
Concepts & Techniques
  • Object-Oriented Programming
  • Advanced Game Architecture
  • Finite State Machines
  • Shaders & Shader Graph
  • UI Design / Implementation
  • QA Testing
  • Netcode for GameObjects
  • 3D Sculpting
  • Animation
  • Motion Capture

Spotlight

[PROJECT NAME] screenshot

Protogen Repair Clinic

Made for Furry Game Jam #2 as part of a 3 person team, where I was the lead programmer. You run a walk-in repair clinic for protogens: scan each patient at the terminal, track down the faults it reports, and patch them up with morse code and console command puzzles without breaking the fragile things in the process.

  • Createing strong gameplay mechanics for a concrete game loop
  • Building a decoupled structure for easy minigame implementation
  • Implementing custom shaders strong in shader graph to achieve a unique visual style
Finite State Machines VFX Shader Graph AI Navigation

Projects

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Engine

Protogen Repair Clinic

Team: 3 Personal Game Unity
Protogen Repair Clinic thumbnail

Made for Furry Game Jam #2 as part of a 3 person team, where I was the lead programmer. You run a walk-in repair clinic for protogens: scan each patient at the terminal, track down the faults it reports, and patch them up with morse code and console command puzzles without breaking the fragile things in the process.

Finite State Machines VFX Shader Graph AI Navigation

The Great Egg Heist

Team: 3 University Game Unity
The Great Egg Heist thumbnail

This is the final project I made for my degree as part of a 3 person group (I was the programmer). It is inspired by the first 4 'Five Nights at Freddy's' games, featuring a defend the office style gameplay.

Enemy AI Finite State Machines Dynamic Scene Loading Multiple Game Modes

One Big Battery

Solo University Game Unreal
One Big Battery thumbnail

You are sent into a forgotten facility and tasked with retreiving the data lost within. But there is only one power cell left, make sure to keep it close by, it seems to be the key to this place.

Unreal EQS AI Navigation Data Aseet Based Quests Seamless Save & Load Character Animation Level Design Lighting

Ouroboros Engine

Team: 3 Personal Game Unity
Ouroboros Engine thumbnail

This is a game about a constantly looping train. You need to fend off against the monsters on the tracks. Collect upgrades with each loop and survive for as long as possible.

AI Navigation Endless Wave Spawning Spline Based Animation Level Design

The Vessel

Solo University Game Unity
The Vessel thumbnail

This game was made with the theme 'Shifting Perspectives' as part of my degree course. It is a simple gameplay loop in a VR submarine. The aim is to locate, capture, and disarm sea mines scattered across the open ocean. The main focus of this game was to not only get familliar with the development of VR game but try to create an atmosphere using lighting and post processing effects.

VR Development Lighting Post Processing Shader Graph VR Accessibility Foliage Optimisation

Hell's Champion

Team: 2 Personal Game Unity
Hell's Champion thumbnail

Hell's Champion is an endless arena shooter that was made over the span of 4 days for a local game jam with the theme: 'Running Out Of Time'. There is constantly a timer ticking down and you need to kill the enemies to be able to refill that timer. Once there is no time left you select an ability to discard. The game is over once you have no more abilities.

AI Navigation Animation Based Abilities Dynamic Enemy Spawning

Escape The Moon

Solo University Game Unreal
Escape The Moon thumbnail

This is a wave-based horde shooter where the aim is to survive as long as possible against the ever-increasing difficulty of the zombies by upgrading your weapons and yourself. Heavily inspired from the Call of Duty: Zombies series. This was my first project in Unreal Engine and I an happy with what I achived. A vast majority of the assets are made by me.

AI Navigation Wave-based Spawning Modular Weapon Systems 3D Modelling

Candy Corporate

Team: 3 University Game Unity
Candy Corporate thumbnail

This was a university project made in about 3 months, it was inspired by Lethal Company's simple gameplay loop but in a 2D top-down style. The aim is to run in, collect candy, and return it to the puppet waiting outside. The main mechanic is that candy and enemies are only visible in the cone of vision of your flashlight, making moments incredibly intense.

2D Lighting 2D Shaders Finite State Machines

Hurry Up Hati

Solo University Game Unity
Hurry Up Hati thumbnail

This is time based game where the aim it so complete the level in the fastest way possible. The levels have been designed around shortcuts that the player can find to reduce their time. This game was a combination of two different projects including 2D Asset Design and Animation. This was my first experience with the Unity Editor and 2D asset creation animation.

2D Animation Level Design

Cultist Assets

Solo University 3D Asset Blender Substance
Cultist Assets thumbnail

This was a small set of assets created with shared theme. This was my first experience sculpting and retopologizing 3D models. The character has animation ready topology and all the models are game ready.

Sculpting Retopology PBR Texturing Stylised Assets Weight Painting Character Rigging

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Get in touch

Feel free to reach out to me for whatever reason you may like, current or past projects or opportunities you may have, I'd be glad to hear from you.

[email protected]